Here’s a little cool trick you can use to achieve water-like liquid effects with particular (and blood in this case).
The premise of this tutorial is using a very simple and basic particular simulation to achieve a blood splatter.
Using different layers and effects we can mesh the particles together to create a fluid like effect.
The main effects that achieve this result are Roughen Edges and CC Glass.
Show me your results and tell me what you think in the comments!