The second part of this tutorial series. In this part I go over setting up the animation and simulating flames using TurbulenceFD. I also cover some particle creation methods.
The animation is done using Spline Wrap Deformer. We first set up a spline for the trajectory. This spline is created from a procedural helix object.
Then we go over some turbulenceFD settings to achieve a realistic flame simulation, which we later export as a layer to After Effects.
Other layers we export are for Mesh, Reflections, Particles, and Logo Render.
Show me your results and tell me what you think in the comments!