Sure, there are quite a few tutorial out there on creating explosions or fire with particular ( and i’ll probably make a few more of those myself 😉 ).
It’s explosions! Boom! It’s interesting! I’ll never get tired of seeing a nicely done explosion.
This tutorial covers a particular kind of explosion, an explosion or burst, rather, of flames.
We start off by creating a black and white mask that we will use to drive where our particles appear.
Then, we set up a custom sprite particle, using a short flames simulation animation that i’ve created with the help of TurbulenceFDinside Cinema 4D ( see this tutorial about TFD ).
By changing the black and white mask we originally had we can now control the size and shape of the explosion!
Show me your results and tell me what you think in the comments!