Possibly the hardest part of this tutorial will be setting up the Shake layer.
The main effect that’s driving the shake is a Distort -> Transform effect. The position property for this effect is linked to a wiggle expression, then the second value of the wiggle expression (the amplitude) is linked to a separate Slider controller, which can then be animated to create the on/off shake effect.
Also I go over some other tricks n’ tips on achieving a nice atmosphere with Particle World, creating Light Leaks and some flashing effect.
Show me your results and tell me what you think in the comments!