The first part of a 3 part-series tutorial where I show you how to create an Epic Fire Dragon Intro from start to finish.
This part includes the modelling part. We will later use this model to generate flames, particles and render it out.
There are many ways to go about modelling this dragon. The method I use in this tutorial is called polygonal modelling.
I’m also implementing some sculpting methods to help shape the object faster. I’ll update the description with all the shortcuts I use.