This idea happened while experimenting for a new project. I knew i needed a sort of distortion wave appearing from the center and spreading out.
The problem was that I couldn’t get the detail I wanted. The original path i took was using only solid replication.
Then I decided to take another route. I created a few Shape Paths, and then I could use Utility-Box to replicate the shapes in interesting ways.
This provides a quick and easy way to create a detailed circuit-board looking texture. The next few steps were to create the transition layers for the shapes. This can be done fairly easy, using solid masks combined with Displacement Maps.
In the second half of the tutorial, I go over how you can create another element. Using a simple flickering of a white solid, we duplicate it to create a vertical array. Then we take that vertical array and create a radial array.
Finally, I go over some ways that you can create variations with your clones. I also cover quickly how you can color correct your layers to create some interesting highlights and contrast!
- After Effects CS6 (and above)
- Utiliy-Box Script (get it here)
Comments 5
wow .. what to say .. its really amazing .. Thank you for the scripts and tutorials .. Really help me out .
Very Nice Tutorial. I am a newbie on AF and your video is helping me to be inspired. Thanks!
I am so glad you shared this awesome futuristic HUD tutorial. This type of image would be great for experiential marketing. I can’t wait to see more highlights and contrast.
The biggest thing about experimenting is to protect the results from logical fallacies!
I feel like things like human error or fraud is a bigger threat then a lack of understanding about science.
Just my two cents!
UTILITY FILE is missing in this? Please Help me out to fix.